(1999-2008 I was employed as electronics design engineer at Wyatt Technology in Santa Barbara)
Engineering Swan Song
PROFESSIONAL ILLUSTRATION EXPERIENCE
1995-1997
Magazine Cartoonist: Exe Magazine
London, England
I created a cartoon series for the computer software industry that
occupied the inside back cover of EXE magazine for 22 consecutive months.
The series features a white bearded kermudgeon wearing faculty gown and mortar board as
an advocate of ideal solutions pitted against the real world appitomized
by greedy empire builder Microsoft represented by caricature of Bill Gates.
Object.Lessons- Number 8
Object.Lessons- Number 9
Object.Lessons- Number 10
Object.Lessons- Number 11
Object.Lessons- Number 12
1992-1998
Computer Graphics Illustrator
Santa Barbara, CA
Digital Media International hired me to create several characters based on written descriptions with these characters in various action poses.
These characters are the typical dennisons of a typical American shopping mall.
In addition, I created single images of a diverse assortment of characters as might be found in a shopping mall.
These illustrations were a pilot program for an animation project that never happened.
Animation Character Development Series
October, 1998
Commercial Artist,
Lustredent Inc and Life-Like Cosmetics, Santa Barbara, CA
I produced numerous addvertising illustrations for pioneers in the tooth whitening business.
"Lustredent, Inc" also known as "Life-Like".
I illustrated an instruction manual for dentists in using their tooth whitening products.
Lustredent
LifeLike
Illustration Clients:
1998
Graphic Artist
Tri-Valley Thophey
I performed typesetting and illustration for
trophies, etched glass items and tee shirts Using Adobe Illustrator and
Pagemaker and Photoshop running on networked company MAC Power PC. During the 6
weeks I worked as a substitute for an injured employee, I established excellent
raport with both Production and Sales personnel as well as numerous customers.
1994-1997
Multimedia Cartoonist (character design; animation, layout)
Digital Media International (http://www.badass.com)
Santa Barbara, California
Chief illustrator in the development of four animated multimedia projects.
(Oct 1996); Character design and character animation with particular emphasis on articulated speech with some limited athletics. The client for this project is Panasonic Interactive's Learning Ladder Series. The title is Make a Map. .Avi files available on request.
(6-96) Character development for a pilot project involving 10
characters representing a cross section of the patrons and employee of
a typical American shopping mall. Each character was executed in several unique
body positions, expressions and gestures. This was a pilot project
for a prospective multimedia application involving a virtual mall for www
presentation.
Digital Media International
During the fall of 1995 I animated a cartoon GUI (graphical user interface) funded by Fujitsu Electronics. Provided layout for this project. The animation and layout were accomplished within a 2 month period. In this project, 16 individual characters, well known in the Japanese entertainment culture, were specified by the client. Each one was put through several humorous antics. Two distinct settings were developed, an office and a home scene, the latter of which was laden with Japanese cultural effects. In order that the background characters to be rendered the same size as foreground characters, isometric perspective was required. This mandated rendering all the characters from an elevated angle. Avi files available on request.
In 1994 I did all of the character development, character animation, and layout for an edutainment multimedia title featuring 8 multi-cultural cartoon characters with lip-synch speech. This title, "Eureka, I can draw" is presently being published and distributed by Nu-Millennia of Hollywood Avi files available on request
January, 1996
Virtual Reality Ship Design
Planet Earth Science (hppp://www.planearthsci.com)
Santa Barbara, CA
Designed every aspect of a 165 ft, 1000 ton research vessel. created in The Virtual Reality for a multimedia educational production entitled "Ocean Expeditions: El Nino". Produced over 150 drawings detailing the interior/exterior technical specifications as well as artistic look and feel. From these drawings, DzignLight Studios produced a 3D model using SoftImage on a Silicon Graphics machine. Over 1800 images were rendered to produce 150 QuickTimeVR. linked nodes.
The technical drawings include all architectural renderings needed for the ship builder. The artistic renderings include all the interior/exterior design to minute detail to give the look and feel of an antique, traditional wooden ship. The result can be viewed in full form in the CD-ROM title, or as a slide show and limited VR scene on a web page at http://www.planearthsci.com
All illustrations on this website are copyright protected and may not be reproduced without written permission. Permissions may be granted when a complete statement is received stating each and every instance in which the illustrations are used. Compensation and punitive damages will be persued in civil courts for any and all unauthorized commercial utilzation.